Grand Theft Auto V is not only a preposterously enjoyable video
game, but also an intelligent and sharp-tongued satire of contemporary
America. It represents a refinement of everything that GTA IV brought to
the table five years ago. It’s technically more accomplished in every
conceivable way, but it’s also tremendously ambitious in its own right.
No other world in video games comes close to this in size or scope, and
there is sharp intelligence behind its sense of humour and gift for
mayhem. It tells a compelling, unpredictable, and provocative story
without ever letting it get in the way of your own self-directed
adventures through San Andreas.
It is one of the very best video games ever made.
No one makes worlds like Rockstar, but at last it has produced one
without compromise. Everything works. It has mechanics good enough to
anchor games of their own, and a story that is not only what GTA has
always wanted to tell but also fits the way people have always played
it. It’s a remarkable achievement, a peerless marriage of world design,
storytelling and mechanics that pushes these ageing consoles to the
limit and makes it all look easy. As we stand on the brink of a new
generation, GTAV sends an intimidating message to the rest of the
industry. Beat that.
GTA V doesn’t break new ground. It’s not going to change the world.
It is, after all, the fifth numbered title in a well loved series and
for the most part it is simply delivering more of what the developers
must know the fans want to see. To expect otherwise is idiocy. But it is
engaging, compelling, interesting, clever, funny and packed with things
to do and see. It’s a personal story, or several personal stories, set
in a magnificent world that ebbs and flows with thousands of people who
all seem to be living their own personal stories. It’s a genuine
landmark event in the history of videogames and it’s one that you
definitely shouldn’t miss.
We've said enough. Part of Grand Theft Auto V's magic is discovery,
and enjoying the thrilling, unpredictable ride the story takes you on.
Whether you're in the thick of a bank heist or exploring the wilderness
listening to Johnny Cash on the country station, it always feels tight,
refined, and polished. The world is breathtaking, the script is funny,
the music is superb (both the licensed tracks and the atmospheric
original score), and, most of all, it's really, really fun.
Sam Houser compared the making of Rockstar’s epic to the troubled
production of Francis Ford Coppola’s Apocalypse Now, and in some ways
the same result has been met: a product that represents the peak of the
blockbuster triple-A form, that realises grand ambition without visible
compromise. It’s likely you’re reading this review with the intention of
already buying Grand Theft Auto V – indeed, its release is a deserved
cultural event, and while this sequel may not be remembered for showing
us anything strictly new, this represents the pinnacle of Rockstar’s
design ingenuity across every single discipline, a game that absolutely
everyone will feel richer for playing.
The world is massive and detailed, the gameplay is damn near
perfect, and though there are some lackluster side missions, the actual
story is filled with memorable personalities that feel more
fully-realized than even the best of GTA's previous characters.
Both 'the best of' and the best offering in the entire series, GTA 5
easily lives up to the hype. The ultimate swansong for this console
cycle, but also a game that'll cast a long shadow over the next one too.
Overall, this game is less surprising than you might like, because
so much of it is precisely what you'd expect from a GTA game. As other
open-world games push forward in ways that make things like traversal
more convenient, GTA forces you to look at the minimap for your
turn-by-turn directions. At times, it feels like it was made in a
vacuum, away from the influence of other games. But while you could
certainly pick out a handful of individual systems or design choices
that feel like they've been handled more intelligently elsewhere, none
of those other games bring together so many interesting and disparate
systems with the same level of aplomb on display here. That, combined
with the game's unique multi-character approach to storytelling, makes
Grand Theft Auto V an exciting successor in the long-running franchise.
A lot of people are going to consider this to be the best video game
ever made, and whether or not it’s our personal favourite we can’t say
they wouldn’t be right. GTA has always been the best at indulging your
criminal instincts but GTA V is the point at which the gameplay finally
catches up with the dream.
In Short: A staggering technical achievement that is matched only by the
depth and ambition of its gameplay – this is not only the best-looking
GTA ever but by far the most fun to play.
"I can imagine, 200 years from now, like our reading of Dickens, the
game will be regarded as a catalog of our contemporary travails, an
accelerated reality bearing more truth than just gazing at our own
The Guardian 5/5
Yes, some people will hate GTA V. Some, like me, will thoroughly
enjoy it while acknowledging its complications, its shortcomings as a
narrative adventure. Last of Us says more about humanity in five minutes
than GTA V does in its 70-plus missions. Five stars for such a troubled
proposition? That'll confuse and anger a few people, I know it. But no
one constructs worlds like Rockstar and this one is worth many, many
hours of exploration. It is fun, so much guilty, ridiculous fun.
Grand Theft Auto V has the lofty expectations of living up to the
pedigree of its critically acclaimed predecessors. Rockstar Games
deserves credit for pushing the boundaries of its flagship franchise yet
again with improved controls, great mission variety, and the most
jam-packed open world I've ever visited. The narrative fails to match
the impact John Marston or Niko Bellic's tales, but the colorful
characters kept me interested in the story nonetheless. Like the golden
state it parodies, Grand Theft Auto V is filled with beautiful scenery, a
wealth of activities, and the promise of fortune.
Only time will tell whether it's enough to win over the GTA
naysayers, but Rockstar North has clearly listened to criticisms of past
games and delivered what's as close to the perfect sandbox as
The hallmarks of the GTA series are all present, from the way the story
is structured, to the explosive set pieces, use of stereotypes and
And while we would be hesitant to say that this is a more mature Grand
Theft Auto, it's certainly a new high for a series that has grown in
confidence with each new instalment.
With a great cast, a huge list of missions and activities, some novel
new gameplay additions and one of the most stunning environments we've
ever explored, Grand Theft Auto 5 is a masterpiece and a hugely
impressive technological achievement.
GTA 5 is a bridge between games' present and the future
Rockstar has expanded and improved upon so much of what's special about
video games as mainstream spectacles, from the playful use of
characters to the refined take on world design. The developer's progress
makes the aspects of the game left in cultural stasis — the poorly
drawn women, the empty cynicism, the unnecessarily excessive cruelty —
It's fitting that the game arrives at the cusp of the next generation of
consoles. Grand Theft Auto 5 is the closure of this generation, and the
benchmark for the next. Here is a game caught occasionally for the
worst, but overwhelmingly for the better, between the present and the
Grand Theft Auto 5 is an ambitious game, attempting to meld three
very different characters together to tell one encompassing story of
survival in what amounts to the worst place in America. That story
stumbles, but the open-ended gameplay remains a showpiece for the vast
amount of content that can be poured into a virtual world.
Grand Theft Auto V is both a reflective and deflective game, diving
into the heart of the GTA series with more than a few subtle things to
say about itself. Michael is tired, and old, and wants to change, but he
can't, and eventually he grows to accept and even enjoy that. Franklin
is smarter than his surroundings, dreaming big but held back by old
fashioned ideas. Trevor is hilarious, surprising, and a disgusting
degenerate. All three characters, in their respective ways, feel
representative of the Grand Theft Auto series as a whole, and contribute
to making GTA V what it is -- the ultimate culmination of Rockstar's
beloved and despised series. Personally, I think that's a fine thing to
GTA5 may not be the Hollywood-beating crime story it wants to be,
then, but it's the best video game it's ever been, and I'll take that.
GTA V is an imperfect yet astounding game that has great characters
and an innovative and exciting narrative structure, even if the story it
uses that structure to tell is hobbled at times by inconsistent
character behavior, muddled political messages and rampant misogyny. It
also raises the bar for open-world mission design in a big way and has
one of the most beautiful, lively, diverse and stimulating worlds ever
seen in a game. Your time in Los Santos may leave you with a few
psychological scars, but you shouldn’t let that stop you from visiting.
If only the morally reprehensible script written by Dan Houser lived
up to the achievements in game-making that Grand Theft Auto V otherwise
embodies, it would be not just the game of the year but of the decade.
Unfortunately, you can only hear a character say "&^%@ you,
Mother&*^%er" so many times before it starts to grate on you. You
can only embody a vicious psychopath a short time before it becomes
boring, at best, and soul-crushing, at worst. Forcing players to murder
people, not in a gamey "I killed you to complete a goal" way that
defines this medium, but in a terrorizing and demeaning way, is not what
will make videogames great. Rockstar had a chance to elevate, and they
wasted it on portraying characters you don't want to spend five minutes
with, let alone the hours it would take to play through the game's